![]() Serialization: Editor crash when deserializing an array of a type with a nested fixed-size buffer field Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI Progressive Lightmapper: Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU Mono: "Found plugins with same names" error is thrown when building on Android with duplicate. Metal: Consistent EditorLoop 5-10ms spikes when using Metal API Linux: PC doesn't sleep when the Editor is open Inspector Framework: Tooltips are not shown when hovering over name of the value in the Inspector HD RP: Editor crashes on RaiseException when building project using Build and Run for the second time ![]() Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabledĪsset Bundles: Textures are not compressed when building bundlesĭedicated Server: Data from mesh colliders are stripped in dedicated server buildsĭirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the projectĭirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play Mode with DX12
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